Yet another polygonal font, this time a diamond. :^)
This one was also designed to combine symmetry and asymmetry. Some letters have central lines and some have offset lines. In this way a greater variety of designs was made possible.
Alternate take on Nirvanite, this time with bullseyes rather than solid circles as the large segments.
This one is a lot more organic than its predecessor, but also a lot more confusing. Looks like clusters of alien tadpole eggs to me!This is a clone of Nirvanite
Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
Wizardly font in 8x8. Still pretty rough...
Original size: 6pt (use multiples of this value for pixel perfection)
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
8x8 pixel art generator. It can be used to draw at any size once you understand how it works. Feel free to write your own scripts/code to automatically draw with this!
Glyphs are mapped to pixels as follows:
ABCDEFGH will make a horizontal line at the bottom edge, HPXfnv3. would make a vertical line on the right edge, and so on.
- INSTRUCTIONS -
Type to draw! See the sample for an example of how I do it.
1 space = 1px of spacing. Use 8 spaces to start a new block and 16 spaces to start a second block which is 8px away from the first. This fine space exists to allow any sort of pixel art to be drawn within an infinitely large "canvas".
- COMING SOON -
A guide to preparing any text for PixelGen 8x8 (I'm figuring this out now!)
If you draw something with this font, feel free to show it off in a comment. This is an unusual way to draw, but it has many unforeseen potential uses!
One form of beauty in this type of art is that your code IS the art. And, the code and art are yours to recreate and modify endlessly as you desire, all without ever having to draw, save/load files, or even touch an image editor.
- PREDRAWN ART -
(To see them, copy them, scroll up and use View -> "User Input" -> Ctrl+V)
1. 8x8 Black Square: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789,.
2. 16x16 Black Square: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789,. ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789,.
3. 8x8 Circle: CDEFJOQXYfgnovx26789
4. 8x8 Square Border: ABCDEFGHIPQXYfgnovw3456789,.
5. 8x8 Chessboard: ACEGJLNPQSUWZbdfgikmprtvwy02579.
6. 8x8 Sword: ABEIJKLMRSTZacghjlsu13,.
7. 8x8 Smiley Face: CDEFJOQSTUXYdfgiknoqsvx26789
8. 8x8 Rosary: DLSTUbehiklnovw356789,
9. 8x8 Cartoon Bomb: BCDEFGIJKLMNOPQRSTUVWXYZabcdefghijklmnpqrstuz089,
10. 8x8 Microscope: ABCDEFGHLMRSTUVWYZaghkostwz015678
11. 8x8 Bomberman: BCFGKNQSTUVXZabcdegilnoqtvw356789,
12. 8x8 Slime: BCDEFGIJKLMNOPQRWXYZabcdefghjkmnprsuyz0178
13. 8x8 Double Stars: EGMNOTUVWXdhjpqrwxyz06
14. 8x8 Brick Wall: ABCDEFGHIMQRSTUVWXaeghijklmnoswxyz01236,
15. 8x8 Floppy Disk: BCDEFGIKLMNPQSTUVXYfgijknoqsvwy0256789
A rounded sans-serif design inspired by the lettering in comic books. Since achieving properly rounded terminals for slanted letters like A and V was impossible, I reworked their designs.
An experimental 25-segment display. This one is also made to produce various optical effects at different sizes.
This tileset was developed specifically for use with GBStudio, where graphics are stored in the system as 8x8 tiles. By using these tiles, one can incorporate a greater variety of tiles into a map without running into the 192-tile limit which Game Boy hardware has.
Well, before making this I already found ways to break that limit (and to use larger tiles), and the resulting games compile fine and even work on real hardware. I made this anyway for those who wish to never exceed 192 tiles, thus keeping their games small in filesize and reducing the likelihood of compiling problems.
Original size: 6pt (use multiples of this size for pixel perfection)
For this font I decided to do several things I almost never do with other pixel fonts.
First is the use of an 8*8 grid. I consider this size tough to work with so I tend to stay away from it, preferring X*7 or X*9.
Second is the rounding or softening of all 90° angles. 3- and 4- way intersections are exempt from this rule. However, some other acute angles were rounded as well.
Third is kerning, which helps ease this font back into microfont territory a bit by reducing excess space. I usually design pixel fonts so they don't need this, but not this time!
Fourth is the embrace of asymmetry throughout most letterforms, which is almost a natural consequence of making a font on the 8*8 grid.
Fifth is extending MmWw. I usually try to truncate these letters to fit my grid. Sometimes I make a symmetrical design for them, but this time I just let 'em sprawl.