What better way to celebrate our bright future than pushing a whole creative medium forward? Introducing Brick Patching – a combinatoric approach to constructing hyper-tunable curved and angular modular forms.
Stay tuned to this space; on Sunday 5/xx/20 I will describe this highly useful hack and fully document the technique.
Upgrade your gray matter cuz one day it may matter.
2019 marks the 100th year of the existence of Bauhaus. In honour of this iconic art movement, I have designed my first Fontstruction based on the minimalist and structured design which embodied the movement from 1919 until the mid-1930s. In order to create this Bauhaus inspired font, I have kept to 5 different 'blocks', that create the form and a 5x7/6 size allowance to keep a uniform structure.This is a clone
Second addition to the FAUXHAUX typeface, this version includes Support for uppercase.
Enjoy!This is a clone of STF_FAUXHAUX
Bauhaus inspired geometric design.
I know there is tons of out there already, still I had to do one myself!
It's far from perfect, but it was made on a very tiny grid space, so a whole lot of space to occupy with bricks wasn't a luxury this one! (I'll demonstrate a example below)
Still I think it looks pretty rad so far!This is a clone
A light weight Bauhaus style font with a little handwriting twist. Most curves have a slight overshoot. A lot of characters are still missing due to design difficulties. I hope to add more soon.
Outline version for STF_SUPER MA(RE-)O BROS. family.This is a clone of STF_SUPER MA(RE-)O BROS.
Drop shadow version for the STF_SUPER MA(RE-)O BROS. family.This is a clone of STF_SUPER MA(RE-)O BROS.
SUPER MA(RE-)O BROS.
A bitmap typeface family that recaps the classic fonts that were used for 1985 Nintendo Entertainment System game "Super Mario Bros."
-- It's a large piece that covers a bit of everything. And two seporate typefaces will be published the following days to accompany this one seemlessly.
both more less finished as well, but changes were made in this one that requires the other two to be fixed again in order to seemlessly work together before getting published, So stay tuned!
About this fist part:
It combines not just the two (title screen and ingame regular text)fonts used for this game, but also includes dingbats related to the game, and combines it all into one single typeface!
The sample will only display correctly at exact pixel size or double the value of this due to dither gradients that otherwise not show as a solid surfaces.
Basic and Extended Latin - letters seen at title screen
Superscripts and Subscripts - regular text font (only partial alphabet, as according to the unicode standard for this block)
Miscellaneous Symbols - miscellaneous dingbats related to the game such as emoji's and blocks to make seemless ornamental features like seen ingame
Halfwidth and Fullwidth Forms - regular text font but with full suport for both uppercase & lowercase, as well as numerals and basic punctuation.
A small rounded stencil type inspired by Bauhaus artist "Josef Albers"
This is a optimized re-entry of my very first fontstruct entry. Which was in loving memory of "Jurriaan Schrofer". it was a attempt to re-create a alphabet from late great dutch graphic designer "Jurriaan Schrofer". Unfortunatly the first entry that I published had some imperfections that I have removed in this version.
Quite different from Archaus, but can be considered as from the same series.
Spacing got much better ;)
Additional lines give this a certain retro-deco feel.