Inspired by commodore64 and others.
Part of a project.
Agent Dagger is a font inspired by the 1983 Atari arcade game
"Cloak and Dagger" / "Agent X" featuring a full range of retro hacker styled characters with various glyphs and symbols
created by: Abstract Lion (Christian "Kiko" Lopez)
Small pixel font mimicking that those 90s toy screens, or calculators
currently 2931 glyphs
This conscript was a real pain to make, but I think it turned out okay.
I included the 4 abbreviations with it too:
To type "of", press 0
To type "the", press 1
To type "to", press 2
To type "and", press 3
More info on the Krul alphabet here: https://www.omniglot.com/conscripts/krul.htm
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
Symbols used on board Marengi Mk.0 and later ships.
- SEMIOTIC STANDARD -
1. All symbols are to be sized at least 72cm high for physical signage/labels and at least APX2.2 for use on electronic displays.
2. All symbols are to be prominently placed such that personnel do not obscure them as they perform their duties.
3. All labels/signage will use a strongly photoreactive pigment of hexadecimal color #E43B44 for the outline. All electronic versions will use the aforementioned hex color for their outlines as well.
Public transport & travel related icons. Most of these are designed to leave room above/below themselves for text while still fitting into a square canvas. So, they can more easily be used to create actual program icons, signs, etc.
This was my first icons font so it doesn't conform to the 10x10 standard I established later for fonts like Donjonikons...
A - Airplane
B - Bus
C - Cable Car
D - Dirigible
E - Escalator
F - "Phone" Sign
G - Gondola
H - Helicopter
I - "Parking" Sign
J - "Lost & Found" Sign
K - "Luggage Claim" Sign
L - Locomotive
M - Maglev/Monorail Train
N - "Infirmary" Sign
O - Ocean Liner
P - APC/Armored Car
Q - Bus (front view)
R - Rickshaw
U - Riverboat/Ferry
V - Van
W - Taxi
X - Boxcar
Y - Bike/Scooter
Z - Zeppelin
Version 1.3: Added Polish.
* $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥
Another simple experiment with composites, this time trying to make a font which can easily accomplish a "diamond encrusted" or "disco floor" style effect within my graphics software.
SPOILER: I succeeded. :D
* $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥ * $ * £ * ¢ * ¥This is a clone
Made on a whim as a result of rediscovering an old design (see sample).
It's pixel perfect at 12pt, 24pt, 36pt, etc. :^)
Since the inspiration image had only uppercase in it, I took some style liberties with the lowercase. The result is mildly comical!
Cryptographic Font utilizing a proprietary binary matrix algorithm designed by Joshua Michael Conci © 2017
This font and the symbols therein are direct results of the binary code for the letters, numbers, and special characters acting as seeds for a matrix code.
Every character is unique even if they "appear" similar. The top and bottom horizontal lines indicate the binary code for the associated letter. Black squares are 1 and spaces are 0.
GS Unicode is a project I'm working on so (almost) all languages get support! With 14,564 non-spacing characters, this font is finished (as of Unicode 12.1). Please tell me if some of the characters aren't working. I'll try to fix them as best as I can!
~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
Let's play dominoes! All 49 tiles in the basic set are here, from double-blank to double-6. (There is no good way to map these tiles onto alphanumerics, so you kind of have to hunt for a particular tile until you get to know where they are. The doubles are on the corresponding number keys; e.g., double-4 is on the 4 key. The remaining were mapped on a grid with sequential letters. Caps and lower case are inverse tiles; e.g., 5-3 is on the q key, while 3-5 is Q.) Enjoy!
this is a pixelated version of a font I previously handwrote that you can find here along all my other fonts
A simple symbol font. Some of the symbols are also their latin letter counterparts, made to look like it belongs (this was on purpose), while others have a false relation (B).