Recreation of the primary pixel font from the Red/Naxat/Hudson Soft game "Air Zonk" (aka " PC Denjin Punkic Cyborg!", 1992) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of (very quirky/stylised) hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Naxat/Compile's "Seirei Senshi Spriggan" (1991) on the PC Engine.
The game includes two sets of numerals - regular and "fancy", with extra detail on the "0", "2", "4" and "5". As the fancy version is used in-game, it's the one that was included in this recreation.
Note the addition of the "black right-pointing double triangle" (U+23E9), "black circle" (U+25CF), and the stylised "A" - which doesn't seem to be used in-game, but is likely a remnant/carry-over from Compile's "Aleste" (1988) - mapped to "greek capital letter alpha" (U+0391).
Only the characters present in the game's tile set have been included.