A simple remake of my original Brixel, but made to be monospace and 8x8
(being extended with the help of meloonics)
This font I made in a jiffy. I thought about making a pixely font, mainly for coding, so I quickly prepared this thing.
Should I add more characters? I was thinking about adding Cyrillic, but my main idea was a font for HTML, so I only did Basic Latin and More Latin. (ANSI) If I wanted to do other characters, I could have just typed an HTML entity.
Yet I'm still stuck. Even though it is a monospace font, it could be used for writing, so it may need more characters. I don't know. Put your thoughts in the comments if you so desire.
06-03-2020: Added Cyrillic and fixed diacritical Latin characters.
Hello! This is a font I've just finished FontStructing. I tried making a font that surrounded around a 8x5 rectangle, (hence the name) though a lot of the characters ended up in different sizes. (Most noteably, Arabic)
Character Sets/Languages Included:
- Basic Latin
- More Latin
- Latin Extended A
- Arabic (doesn't work, unfortunately)
- Hebrew (minimal)
- Greek
- Cyrillic (Slavic)
- Hiragana and Katakana
Recreation of the built-in font found in the old Thomson line of 8-bit computers (Thomson MO5, MO5E, MO5NR, MO6, T9000, TO7, TO7/70, TO8, TO8D, TO9, TO9+ and Olivetti Prodest PC128).
This recreation combines the character sets found in the various localised versions. A few accented characters have been added to make the set more complete, but note that there are no acute/grave/circumflex accent versions for uppercase letters.
Apart from that, only the characters present in the original font (that I could find through emulation) have been included.
The ultimate retro gaming font, now available to use for your gaming-related projects!
This is a clone of Super Mario Bros. NESRecreation of the pixel font from the japanese version of Activision's "Predator" (1987) on the NES.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Predator NESAgent Dagger is a font inspired by the 1983 Atari arcade game
"Cloak and Dagger" / "Agent X" featuring a full range of retro hacker styled characters with various glyphs and symbols
created by: Abstract Lion (Christian "Kiko" Lopez)
2019 (C)
Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)Sans Serif Version
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
This is a clone of C64 Multicolor MonoA 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
A completely 8-Bit type face inspired by western cowboys and extra-terrestial aliens. Font is free for for all ranchers, cattlemen, geeks, E.Ts and Jovians.
A fully smoothed over cousin of AlienGaucho-80 and a sibling to AlienGaucho-90.
This is a clone of AlienGaucho-90A completely 8-Bit type face inspired by western cowboys and extra-terrestial aliens. Font is free for for all ranchers, cattlemen, geeks, E.Ts and Jovians.
A semi-smoothed over cousin of AlienGaucho-80
This is a clone of AlienGaucho-80A completely 8-Bit type face inspired by western cowboys and extra-terrestial aliens. Font is free for for all ranchers, cattlemen, geeks, E.Ts and Jovians.
Interractive type sepcimen available here:
https://www.lexaloffle.com/bbs/?tid=32129
Megaten 20XX is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.
~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~
Please contact me if you wish to license this font for commercial purposes!
© Copyright & created by Caveras.
a slightly altered version of 8bitoperator, characters are closer together and a few chars have been modified a bit or added.
This is a clone of 8bitoperatorRecreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the ZX Spectrum. Note the egg character, mapped to "black circle" (U+25CF). Only the characters present in the game's tile map have been included.