V0.2.5: Added Polish. Cyrillic is in progress.
A small scale faux-bezier design with a cutout-esque look. It offers different advantages at different sizes. Most glyphs are legible down to 4pt.
As this design evolves, it gives me an increasing "board games" feeling. This design seems very well-suited for board game parts, especially cards and smaller plastic pieces.
This has a few notable design features:
- Asymmetry helps keep letters like bdpq from being confused for one another
- Serifs and flags accomplish the same thing for groups of similar letters such as ce and ftſ
- Semiserif style helps reduce the need for kerning to almost zero
- Simplified polygons and counter shapes help pixel optimization
See also:Cartoon Riot
Revisiting Celosia, this time with faux-beziers instead of pixels.
Alternate @ design on ©.
Font with a "light rays"/stained-glass effect.
THE MOMENT YOU STEP INTO SPOOK MANSION, YOU REALIZE YOU DONE GOOFED UP. THE DOOR SLAMS SHUT BEHIND YOU AS SCARY PIANO MUSIC BEGINS TO WASH OVER YOU AND TERRIFYING KICK DRUM SOUNDS BEGIN TO PUMMEL YOU. WITHIN MOMENTS, YOU ARE DROWNING IN A SEA OF EERIE AMBIENCE. "WOE BETIDE THE FOOL WHO CONSPIRES TO TAKE MY RICHES!", SHOUTS A GHOSTLY VOICE SOMEWHERE BEHIND YOU. YOU TURN, BUT NOTHING'S THERE. BOO! LOL....................................................
An avantgarde serif with a mild horror theme. It takes advantage of the properties of antialiasing/text smoothing algorithms to render a convincingly handmade aesthetic.
Making attractive, consistent, nonpixel serif designs at this grid size is quite a challenge. Making them look handmade is even moreso. I've tried that many times, but this design is the first such one I felt was truly usable. It doesn't quite look typewriter-esque, but blends well with other designs that are.
For this I used many different serif shapes, with each one depending on how the line it was attached to wanted to bend or terminate. This is in contrast to most other serif designs I've seen, in which the serifs themselves are more consistent in shape. I decided against faux-bezier curves for this, because they all looked way too polygonal. I think this is one of few cases where a rectangular O and S enhance the overall design rather than weakening it.
The original Halberdia as it evolved from from 0.1 to 0.3.This is a clone of Halberdia
A font made for a Terraria mod. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken as seriously as other Didones. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade.
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
A semi-hollow pattern fill version of Graphene. Made for a friend.This is a clone of Graphene Black
The original turned out to be great for vector design, but didn't always play well with stroke outlines. So I made this.This is a clone of Graphene
A variant of Tangereen 3. Hard to read, but has a certain ornamental appeal.
Lately, I've been busy learning 3D modeling, vector art, and digital art things. So I only envision myself making more FontStructions when I need them for an existing project. I've already done all the designs based on my own past work - or at least, all the ones that are possible to create here.This is a clone of Tangereen 3
Paradoxy Effect, without the Effect. Quite a drastic transformation!This is a clone of Paradoxy Effect
An experimental pattern-fill design. Check it out at 2x Pixel size!
Supports Dutch, English, and German at present.
I finally made a folded-/ribbon-style design. This one contains a number of experimental techniques. Most notably, the swept parts of glyphs are allowed to extend beyond the letterwidths and sometimes even the baselines. This enhances the sense of movement, creates some interesting linkages, and reduces the need for kerning.
All of these shapes can be constructed with paper or ribbon, although lots of clever folding tricks, doubling, and pinning down/securing with glue would be required.
Alternate tilde on "±".
Chamadarya is an Integral Artifice (synthetic universe) I created for the ESOSVM simulation in 2013. It's a place dominated by vast stretches of open sky punctuated by extremely tall mesas and plateaus. Most of the buildings and temples there are made from chrysoberyl, which is extensively engraved, often with a lettering style that looks much like this. Of course, that language is non-Latin so it looks nothing like this design.
The center portions of these glyphs make me think of sliced oranges and moon phases. They could act as cabochon settings, as well! So you could use these shapes to make jewelry set with a birthstone, monogrammed pendants/insignia, and so on.
A continuation of Tangereen. This version took a lot of figuring out and a lot of changes, both aesthetic and structural. I managed to make it different from other double-line designs like Glitzfang and Junglira while still keeping it simple and cute.This is a clone of Tangereen
An experimental design using 1/8 weight lines alongside 1/16 ones. The 1/8 lines are the smallest that can be accurately nudged. Centering them is still a problem at times, and I need a few impossible composites to perfect the glyphs ABEFHKQRXYijkx34789, but overall I'm quite fond of how this doodle turned out.
A design that combines tropes from fantasy, sci-fi, and sports in a subtle and pixel-optimized way.
Structurally, this looks like a high-res version of Marengi Mk2. There are still plenty of differences between the two, but since they seem equally readable to me, I'm tagging this as a chat font.
A design with small caps... by which I mean the caps are lowercase :D
A design that combines decolike asymmetry with a double line concept. It also incorporates some experimental methods to unify the wider glyphs (mw@#™, etc.) with the others, by allowing the middle sections of these letters to have both the single and double lines. This results in a look that is at times architectural and at other times almost like loopy cursive.
The new Eyeball Kids™ from Pixel Kitchen® are the best way to get your child interested in experimenting with eyeballs. Color 'em! Italicize 'em! Throw 'em into oncoming traffic! Abuse 'em all you want because EYEBALL KIDS ARE ETERNAL.*
! ! ! DO NOT FEED EYEBALL KIDS AFTER MIDNIGHT ! ! !
* - Eternal under normal use conditions. See the enclosed manual for terms.
A design which uses two crosses in the counter shapes of most glyphs.
This started out as a pixel demake of "Refollte", but was then metamorphosed into another high-res design.
INGREDIENTS: Triangles, Distilled Water, Orange Juice, Citric Acid, Powdered Unicorn Horn, Metaphlogiston Clef-21 (to preserve optical clarity), Waifu Tears.
- - SHAKE BEFORE ENJOYING - -
A font which uses some custom macaroni bricks. This one has the same kind of structural asymmetry as Phenomenologist. Angles and corners on the left are almost always sharper than those on the right, which gives glyphs a structural asymmetry as well as a sense of rightward momentum. This technique also imparts variation to some otherwise very similar letterforms (bdpq, mw, sz).
This is named for a species of android from Doctor Who.
Other design decisions:
- Make the ascender height shorter than the uppercase
- Use squares for dots/diaresis and circles for punctuation, so that they are more quickly distinguished
- Allow the sharp curve and gentle curve to swap positions when it's beneficial to the glyph (BX8&)
- Incorporate angled lines into several glyphs so that none of the glyphs which have them seem out of place (SZsz012569*~$)
- Ignore the other design decisions for glyphs which need a standardized look due to their use in programming and other syntax-based forms of writing (most symbols & punctuation)
Remember the Unown from Pokémon? WELL THEY'RE BACK AND THEY'RE PISSEDThis is a clone of Hyperbowl
Version 1.1: Improved gy&Ð€.
A greatly condensed Modron March.This is a clone of Modron March
A hollow/unfilled Laconica! :D
This was about five times as work-intensive as the original Laconica, even after accounting for the fact that I didn't add Greek to this one.This is a clone of Laconica
Iteration 4: Basic Latin kerning finished.
DOODLE DOODLE DOODLE!
1. Letters with spurs will have the spur begin at the baseline. This provides the distinctive "high heeled" look.
2. Any letter whose traditional design has a straight vertical line on its left side will keep the line, no matter how the lines of the actual letter travel.
Font made for a friend's band. "Refollte" is Skalmish for "banana spider".
Hello I am Primus and these are my modrons
This font dwells at several borderlines: Effect, Pseudo3D, and at times IVO. It is not really any of these, but with the right presentation, it looks like it is.
Because of the minimalist nature of the design, many glyphs resemble each other.