This is SquaredEyes57. A pixel-art font I made to use in the games I make. Every Character is within the bounds of 5x7 pixels. This is the second iteration of SquareEyes35, which was only 3x5 pixels and turned out to be way too hard to read for longer texts. I hope it can be useful for whatever you need.This is a clone of SquaredEyes35
Easy to read font with classic 80’s game feel. I hope you like it.
I've been playing a lot of late 90s games and had that sort of "SEGA Dreamcast" vibe in my head. That's what's happened here.
This is SquaredEyes35. A pixel-art font I made to use in the games I make. Every Character is within the bounds of 3x5 pixels. I intended to only use uppercase, which is why lowercase is a bit low-effort. I hope it can be useful for whatever you need.
An outline version of Blueback, with slightly different proportions, x-height: 2⅛ bricks.
The Vindicator (Ocean, 1988) as ripped from the Commodore 64 disk image.
Original designer presumably Simon Butler.
(3 is actually a bit different as per the game)
Moonwalker arcade game (SEGA, 1990) font.
Some interesting unusual choices in *, # and the lower case. Shadowing effect obviously not present.
In-Game font from Dan Dare I on the Sinclair ZX Spectrum.This is a clone of Dan Dare II
Might & Magic 3 from the DOS version - larger of the two fonts used. Some less-popular characters have symbols including a tick mark for a @.
this font was created for the logo of my discord server, "DOLPHIN." it was actually my first fontstruction, but has undergone some revisions and is now being released publically. it is heavily inspired by the font "FUTU" by emil bertell.
USE THE FULL-STOP FOR THE TERMINAL UNDERLINE.
“MOTU” IS A MĀORI WORD MEANING “ISLAND” OR “SEPERATE”.
THIS WAS MADE WITH FONTSTRUXIUS.
CLICK ON THE “PIXEL” BUTTON TO MAKE IT LOOK, LIKE, A BAJILLION TIMES BETTER.
INTENDED LANGUAGE SUPPORT
THINGS THAT FONTSTRUCT NEEDS
• A DITHERING TOOL
• AN ELLIPSE TOOL
• RECTANGULAR- AND ELLIPTICAL-OUTLINE TOOLS.
• A BUCKET FILL TOOL
• A SKEWABLE GRID
• A MASS KERNING FEATURE (OR EVEN AUTOMATIC KERNING, THAT’D BE NICE)
• SUPPORT FOR MULTIPLE FAMILIES WITHIN ONE FILE
• A TERMINAL FOR PROGRAMMING ALGORITHMS TO AUTOMATE REPETITIVE, PREDICTABLE ASPECTS, AND A WAY TO REFERENCE THE GRID SQUARES AS AN ARRAY OF SOME KIND
DON’T THINK THAT I’M SHOUTING ABOUT THIS. I JUST DON’T LIKE LOWER-CASE LETTERS!This is a clone of Some fonts you just can’t FontStruct
https://www.fontstruct.com/fontstructions/show/618129/equal_1This is a clone
This is a recreation of a raster font from a real Pac-Man machine with modified symbols. Currently, it has American and some European characters. This is good enough for a retro feel, useful for gaming and might be used for personal or commercial purposes. I've attempted to transform to a rounded character font. Hope you like it!This is a clone of Namco Arcade Raster
ЭТО ПРОСТО РУССКИЙ КУРСИВ ДЛЯ ЗАГОЛОВКОВ.
КАЖЕТСЯ, ЧТО ЗАГРУЗИТ НЕ ПРАВИЛЬНО. НЕ ЗНАЮ ПОЧЕМУ.
First year UWE student. This typeface revolves around my chosen theme 'squishy' and incorporates organic and cloud-like properties; with 70's inspired assets.This is a clone