Mathla ['maθla] is a Germanic language that is mainly spoken in the dimension of the gods. But also all magic creatures and magicians make use of this tongue and call it their own, for it contains magic powers.
It is counted among the inflected languages, i.e. it uses four cases for nouns and pronouns (nominative, genetive, accusative, dative), two genders (common, neuter), and two numbers (singular, plural).
Mathlas has got 21 monophtongs (i, I, y, Y, u, U, e, E, é, o, O, æ, Æ, c, C, a, A, ä, Ä, å, Å), 5 diphtongs (P, R, Q, V, B) and 22 consonants (p, b, t, d, k, g, q, m, N, ng, f, v, T, D, s, S, x, h, w, r, l, j).
There only exist a few punctuation marks: . ( ) + - : < = >
The numbers are always written out.This is a clone of maÞla 1st
This is the writing of the maþla (mathla) language I created. It is spoken by gods and contains magic.
The phonetics and lexems are based on a mixture of Proto-Germanic, Old Norse and my fantasy. It has 26 vowels and doesn't have any b, d or g sounds.
Recreation of the runic pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
Ultima's runic alphabet contains a character for each A-Z letter of the latin alphabet. In addition, it has compound characters for specific letter pairings which, unfortunately, cannot be set up in a TrueType font (you'd need OpenType for these custom ligatures, I assume). As these characters (with one exception) lack an appropriate unicode point, they have been added here as follows (to unicode characters that at least visually appear close enough): "ee" 'currency sign' (U+00A4), "th" 'capital thorn' (U+00DE), "st" 'bowtie' (U+22C8), "ng" 'tifinagh letter yag' (U+2D33), "ea" 'vai syllable ta' (U+A55A).
As in the game, "space" between words uses a middle dot, and the full stop/period uses a symbol resembling a staff of aesculapius.
Only the characters present in the game's runic character set have been included.
I designed this font based on the word 'Thunderous'. My thinking in how the word relates is due to the Norse God Thor. I then started to look in to old Norse culture, this got me interested in runes. So with deeper research in to the Futharks spawned this type.
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.
A 5x5 font which has vertical bilateral symmetry, as if a mirror were covering half of it. Surprisingly readable!
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
ᛜThis is an elder futhark set of runes included reversed runes and numbers. For reversed rune press Shift. Here goes the layout on keyboard.
F - Fehu - ᚠ
U - Uruz - ᚢ
X - Thurus - ᚦ
A - Ansus - ᚫ
R - Raido - ᚱ
C,K - Kennaz - ᚲ
G - Gebo - The rune of gift and partnership, in case you don't know - ᚷ
V,W - Wunjo - ᚹ
H - Hagalaz - ᚺ
N - Nautiz - ᚾ
I - Isa - ᛁ
J - Jera - ᛃ (This one means the time to harvest)
Z - Eihwaz - ᛇ
P - Perth - ᛈ (This one is the secret)
Y - Algiz - ᛉ
S - Soulu - ᛊ
T - Teiwaz - ᛏ
B - Berkana - ᛒ
E - Ehwaz - ᛖ
M - Mannaz - ᛗ
L - Laguz - ᛚ
Q - Inguz - ᛜ
O - Othala - ᛟ
D - Dagaz - ᛞ - The rise of new day
A posher runic letter font, for carving into walls and Dwarven tombs. Features a number of punctuation dots; single dot for space, double for comma, triple for colon, four (in a square) for a full stop, and three (in a triangle) for apostrophes and quotes.This is a clone of Runified
A runic letter font, for your Viking and Dwarven writing needs! Features a number of punctuation dots; single dot for space, double for comma, triple for colon, four (in a square) for a full stop, and three (in a triangle) for apostrophes and quotes.
A script used by the Old Fyromrese or Lesser Oinai (human-like) people of Planet Fyromr in my own stories and games. The runes depict looms, which were made by splitting two sticks, one to make the internal frame and one to make the hexagon shape. These runes were typically carved into wood.
The earliest Fyromrese writing was done using cord wrapped around pegs on these looms, and so this script attempts to mimic the path of the cord. The later Fyromrese (Tangled Script) took things further, making it possible to encode entire words within a single loom-shape while also making individual words and letters far more readable. But that script requires multiple colors to render legibly so it probably won't be possible to Fontstruct it.
Notating Fyromrese numbers using a Fontstructed font is similarly unlikely, as the logic of their enumeration would require hundreds of glyphs.
This script attempts to match loom-shapes to phonemes as they are spoken in American English.
Impressed by "Criostasis: Sleep of Reason" game font. Hope, it`s looks original and fresh (not russian-style or ancient). Suggestions?
P.S.: only uc kerned. Kerning isn`t copying with gliphs by "copy to "-command.
Runes are used phonetically, so most of the time you should shorten double-letters to single-letters ("Hello" would become "helo"). All the appropriate runes are bound to the appropriate keys, so you can type freely without worrying about which rune you're using. However, a few runes which represent diphthongs which are unused in Modern English are bound to the SHIFT-number row. They are as follows: !-th, @-eo, #-ng, $-ɶ, %-æ, ^-ia/io, &-ea, *-kk. (-st. Additionally, in Old English, there are two types of "g"s, a soft "g" (which is bound to the "g" key), as in "sage", and a hard "g" (which is bound to the ")" key), as in "saga".
Keys 1-7 also include the different Roman numerals (I, V, X, L, C, D, M), which can be combined to make up a number (from what I can tell, the Anglo-Saxons probably used Roman numerals or tally marks - most likely the former).
This is a font inspired by pixelart and the nordic rune alphabet. Caps give you runes and the small letters describe what letter the rune is
Use it as you like, would be awesome if you credited me but you don´t have to. Free stuff for the people :D
Runes for Family Use: User Manual
This font should be used with either caps lock or all lowercase, the former with serifs and the latter more realistic. As there is no runic "Z", typing one will instead provide stan, for "St". The numbers 0 - 9 provide other runes, listed below:
0: þorn "þ" "th"
1: eihwaz " ï "
2: yngvi "ŋ" "ng"
3: gyfu "/x/" "ch"
4: ear "ea"
5: kealk "kk" "ck"
6: ger "j"
7: os "o"
8: ac "a"
9: haglaz "h"
Just use shift on numbers for the caps lock version of those.