====[ EDUCATIVE INTRO ]====
At a time when making books was a very time-consuming and labor-intensive process, an increasingly literate 12th-century Europe required more and more books. To keep up with the increasing demand for the spread of literature was a ongoing struggle. Writing materials such as inks, dyes and parchment were very expensive. And it wasn't until the 15th century, when parchment was largely replaced by paper, along with the arrival of the printing press, for it to gradually became cheaper, faster and less labor-intensive.
So it made perfect sense to find other ways to help with this process.
Simplifying a script and cutting back on the decorative calligraphy was the most effective way of doing this.
This led to the development of simplified variations to pre-existing bookhand scripts. One of such forms is littera textualis, categorizing within the Textualis/Textura or simply Gothic bookhand scripts group.
Littera textualis is the simplest and least calligraphic form of textualis. It was developed with just two main goals in mind, to save time and costs. The simplified letterforms could be written much quicker than the more calligraphic and luxurious variations. It offered a more cost effective and faster version to the script. It was often used for less important literary works and academic papers.
It functioned as the standard bookhand script in the Netherlands during the 14th & 15th centuries.
====[ ABOUT THIS FONT ]====
TEXTUALIS BATAVICUM - A calligraphic inspired Blackletter/Gothic bookhand script. Essentially a Textualis/Textura inspired work.
The design mainly follows the concept for a traditional form of littera textualis bookhand script as was described in the intro written above.
It remains a work in progress and I will add update info for this font in the comment section bellow.
Some character still need slight adjustments, but so far I am very pleased with the result. As you can probably notice, the uppercase characters have slight more weight than the lowercase has.
More characters follow soon.
I hope y'all like it
Very stressful assembly of bricks, I thought I would not finish it on time. Uff! Some glyphs are still expecting to be included in the font. WIP, and kerning.
Originally intended to be a reversal of my Blokula font. Ended up looking more like swimming pool tiles with recessed text.
Uppercase contains variable widths, lowercase is monospaced to facilitate vertical typing.This is a clone
Start and finish typing words with a bracket... Lots of alternates in lower case.
( short starter panel
) short end panel
[ long starter panel
] long end panel
% connecting blank panel
Out of 111 bricks used, only ten are from existing bricks; all the rest are custom bricks. There would have been a lot more bricks if most weren't rotated or flipped.
3 bricks tall.
Entry for the Reversecomp. It's based on the theme of counterclockwise (anticlockwise) direction that is represented by an arrow. Also, Esrever is Reverse written backwards.
In 1981, Konami introduced the worlds first side scrolling shooter video game, called Scramble. This game took many quarters from me as it was a regular stop walking home from school to play. It had forced scrolling from right to left with a fighter jet infiltrating harsh terrain and enemy bases. In 1987, the company Irem produced R-Type - a side scroller with heavy graphics that was like Scramble on Steroids. The fighter crafts had different weapon capabilities that could be upgraded. Originally, the "R" series of spacecrafts stood for "Ray," like ray gun. RayType Alpha represents a time in between Scramble and R-Type, with RayType Alpha representing the first alpha version of the series. In my game, each letter becomes a chamber in the enemy's giant spacecraft environment. The spaceship must fly through each chamber, shooting down turrets and projectiles, while collecting powerups dispersed on specific locations of only certain letters. Like StepWyze, This is also an actual game (proof of concept only) that is unfinished, but I will post a link as soon as I have enough playable elements coded in. This font is heavily packed, maximizing the GameComp-required 48 grid spaces. 12.02.14 Game Uploaded!This is a clone