Shining Force (Large)

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by Patrick Lauke (redux)

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Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.

This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.

See this short Twitter thread for a little dissection of the tile set.

The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...

Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.

Only the characters present in the game's tile set have been included

Info: Created on 31st March 2019 . Last edited on 7th April 2019.
License Creative Commons
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5 Comments

Comment by Patrick Lauke (redux) 7th April 2019

the complete tile map

Comment by Patrick Lauke (redux) 7th April 2019

the "H" and "X" characters, as encoded in the tile map

Comment by Patrick Lauke (redux) 7th April 2019

the "W" character, as encoded in the tile map

Comment by Patrick Lauke (redux) 7th April 2019

Heh, Phantasy Star IV does the same thing with the descenders in its larger (dialogue text) font. Luckily it's fixed-width, so it's not as much of a pain.

Comment by Sensei Le Roof Fri, 13th September

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